The primary feature highlight for the new release of DirectX was the introduction of advanced low-level programming APIs for Direct3D 12 which can reduce driver overhead. Developers are now able to implement their own command lists and buffers to the GPU, allowing for more efficient resource utilization through parallel computation.
![]()
Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
![]()
Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com. Wendy Jones devoted herself to computers the first time her eyes befell an Apple IIe in elementary school. From that point on, she spent every free moment learning BASIC and graphics programming, sketching out her ideas on graph paper to type in later. Other computer languages followed, including Pascal, C, C#, and C. As Wendy's career in computers took off, she branched out, teaching herself Windows programming and then jumping into the dot-com world for a bit.
Although Internet companies provided a challenge, they didn't provide fulfillment, so Wendy started expanding her programming skills to games, devoting any extra energy to its pursuit. Wendy's true passion became apparent when she got the opportunity to work for Atari's Humongous Entertainment as a game programmer. During her time at Atari, she worked on both PC and console titles, thrilled with the challenge they provided. Wendy can now be found at Electronic Art's Tiburon studio in Orlando working with some wonderfully talented people on Next Generation consoles. If you have any comments or questions about this book, you can reach Wendy at her website at http://www.fasterkittycodecode.com.
What are Chegg Study step-by-step Introduction to 3D Game Programming with DirectX 11 Solutions Manuals?Chegg Solution Manuals are written by vetted Chegg Computer Science experts, and rated by students - so you know you're getting high quality answers. Solutions Manuals are available for thousands of the most popular college and high school textbooks in subjects such as Math, Science (, ), Engineering (, ), and more.
Understanding Introduction to 3D Game Programming with DirectX 11 homework has never been easier than with Chegg Study. Why is Chegg Study better than downloaded Introduction to 3D Game Programming with DirectX 11 PDF solution manuals?It's easier to figure out tough problems faster using Chegg Study. Unlike static PDF Introduction to 3D Game Programming with DirectX 11 solution manuals or printed answer keys, our experts show you how to solve each problem step-by-step. No need to wait for office hours or assignments to be graded to find out where you took a wrong turn. You can check your reasoning as you tackle a problem using our interactive solutions viewer. Plus, we regularly update and improve textbook solutions based on student ratings and feedback, so you can be sure you're getting the latest information available.
How is Chegg Study better than a printed Introduction to 3D Game Programming with DirectX 11 student solution manual from the bookstore?Our interactive player makes it easy to find solutions to Introduction to 3D Game Programming with DirectX 11 problems you're working on - just go to the chapter for your book. Hit a particularly tricky question? Bookmark it to easily review again before an exam. The best part? As a Chegg Study subscriber, you can view available interactive solutions manuals for each of your classes for one low monthly price.
![]()
Why buy extra books when you can get all the homework help you need in one place?
![]() Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |